“Who Am We?” is an interesting article that talks about online gaming. This idea was never really clear to me. Video games and computer/online games sometimes seem to take over a person’s life. Dungeons and Dragons, World of War Craft, Second Life, MUDs, etc are all games in which an online community can be established. Players become interactive with each other and almost create a story each time they play. While it is nice to have a hobby which can include these online games, I do not believe it is healthy for it to take over a person’s life. Some people can even become emotionally attached to the people in the games and form love relationships with them after talking with them and getting to know them over a period of time. If the person is in a relationship in their real life, this could definitely cause a problem.
In response to snyder47, I feel the same way about young children on the internet and playing these games. A young boy or girl could easily play Second Life and pretend to be a 25 year old. There are also many online games that can expose a child to explicit content if the parents do not block these types of sites and games. Teachers also need to be aware that these types of games and new technologies ARE out there. Talking to parents and other teachers in the school can definitely help prevent problems like that. Part of being a teacher is being a team with the parents of the children in your classroom. Working together to build a community inside and outside of the classroom is one of the most important aspects of the teaching field.
